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"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:39e3aa1a@news.povray.org...
> I think Philippe's original intent was to be able to change the size of
the
> turbulence (warp in the general sense) directly. So, if you wanted
> turbulence on twice the scale, you would normally have to scale the
texture
> by 1/2, apply the turbulence, and then scale the texture back to its
> original size. The thought is that it would be nicer if we could just
apply
> the "scale 2" to the turbulence when we want it to be applied in this way.
Exactly.
What I originally had in mind when I thought about this syntax was something
like :
[in a media block...]
warp
{
turbulence .75+.1*sin(5*clock)
scale .9+.2*sin(7*clock+3)
translate <.1*cos(11*clock+5), clock, .1*sin(13*clock+7)>
}
warp
{
turbulence .75+.1*sin(13*clock+5)
scale .75+.15*sin(17*clock+7)
translate <.1*cos(5*clock+11), -clock, .1*sin(7*clock+13)>
}
[...]
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